← UnrealEngineSkills.com

Connect

Connect the MCP server.

All 59 skills — across 3 categories — are also served as a hosted remote MCP server — point your AI client at one URL and it can list and load every Unreal Engine skill on demand, no files to copy.

MCP endpoint https://www.unrealengineskills.com/api/mcp
  • Transport Streamable HTTP
  • Auth None — public & read-only
  • Tools list_skills, load_skill

Setup

Pick your client.

Claude Code

Add it as an HTTP MCP server from your terminal.

claude mcp add --transport http --scope user unreal-engine-skills https://www.unrealengineskills.com/api/mcp

--scope user registers it globally so every project (and the VS Code extension) sees it. Verify with claude mcp list.

Claude Desktop & claude.ai

Add a custom connector in Settings → Connectors → Add custom connector, and paste the URL:

https://www.unrealengineskills.com/api/mcp
Config fallback — claude_desktop_config.json
{
  "mcpServers": {
    "unreal-engine-skills": {
      "command": "npx",
      "args": ["-y", "mcp-remote", "https://www.unrealengineskills.com/api/mcp"]
    }
  }
}

The web app’s custom connectors generally expect OAuth; this server is unauthenticated, so the CLI and IDE clients are the most reliable. The config fallback bridges the URL through mcp-remote for stdio-only setups.

VS Code (GitHub Copilot)

Native MCP support (VS Code 1.102+). Use the Command Palette → “MCP: Add Server” → HTTP → paste the URL, or add it to .vscode/mcp.json:

.vscode/mcp.json
{
  "servers": {
    "unreal-engine-skills": {
      "type": "http",
      "url": "https://www.unrealengineskills.com/api/mcp"
    }
  }
}

VS Code uses the key servers (not mcpServers). Then enable it in Copilot Chat’s Agent mode tool picker.

Cursor

Add to ~/.cursor/mcp.json (global) or .cursor/mcp.json (per project):

mcp.json
{
  "mcpServers": {
    "unreal-engine-skills": {
      "url": "https://www.unrealengineskills.com/api/mcp"
    }
  }
}

Enable the server under Cursor Settings → MCP, then use it from Agent.

Codex CLI

Codex supports Streamable HTTP servers. Add a table to ~/.codex/config.toml:

~/.codex/config.toml
[mcp_servers.unreal-engine-skills]
url = "https://www.unrealengineskills.com/api/mcp"

Run codex mcp to manage servers; use /mcp in the TUI to list active ones. (The same config is shared by the Codex IDE extension.)

Any other MCP client

Most clients accept a Streamable HTTP URL directly. For stdio-only clients (Windsurf, Zed, older setups), bridge it with mcp-remote:

npx -y mcp-remote https://www.unrealengineskills.com/api/mcp

The raw endpoint is Streamable HTTP, public, and read-only — no API key or login required.

Check it works

Then just ask.

Once connected, prompt your agent in plain language — it will call the tools for you: